Sound designer based in New York City.

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Bio

My experience as an audio engineer is wide and varied. After graduating from Full Sail University in 2007, I was quickly immersed in the world of film; both on the production and post-production side. In 2009, I was recruited by a studio in Dallas to record voiceover for film and television shows like Dragon Ball Z, as well as major video games such as Borderlands II. I learned to design for phone apps, themed slot machines, movie trailers, radio spots, corporate convention videos, podcasts… you name it.

Leaving the studio, I began working in theater. I have designed and mixed for dozens of shows around the Dallas-Fort-Worth Metroplex. Each space brings its own challenges and its own lessons. Each theater has different budgets, timelines, and equipment. Each cast has different levels of experience. My strength as an engineer comes from my ability to adapt, which I learned from being exposed to so many different situations. Now New York is my home where I’ve designed and mixed in the Broadway, Off-Broadway, and Corporate realm. My latest endeavor involves providing world-class audio, video, and lighting technicians for corporate events, parties, and classrooms.